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Glossary |
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Position: Defenders
People who are great with clearing out the opposition when they come on your side of the field and excel at using the sword to nail the ball carrier. Also known for being the son of a bitch who stops you at the last second from scoring.
Position: Tanks or Blockers
These guys are the people who keep the other team busy while the runners score as well as keep the other team off your backs... these guys have excellent timing with their hammer blows and plow through the competition with ease as well as setting up blocks. Also known for Spawn Killing.
Position: Trick Runner
These guys are always ball handlers and they know how to either sneak in a ball or "Airball" it in for a tight score... also known to pull Pro Runs (score within 10 seconds of the match starting by just straight running).
Position: Hybrids
These are people that can do both Trick Running and Hammering and can switch back and forth with relative ease. Equally skilled at both, its always good practice to have one Hybrid on your team at all times.
Airball (also Floater)
An Airballer or Floater is when a ball runner who has honed their Wave Rider skills sails gracefully over the heads of the opposition landing straight on the opposing goal, riding the shock waves of either team.
Clearance Team
A ball runner may use the "Clearance" command to call in his other three teammates to stop what they are doing and simultaneously clear a direct path through the opposition. The strength of the three other team members combined is known as the Clearance Team.
Fumble
A player who accidentally releases the ball into the hands of the opposing team. Often due to stupidity. Only one documented occurrence of a Grifball fumble (or grifumball) exists today, where a player picked up the ball and then dropped it into the path of an opposing player who took the opportunity to pick up and score the ball.
Plant Master
The cockiest of grifball players will occasionally be so confident they are about to score, they will add an element of style to the ball plant. Many players are discovering new methods of looking good while scoring including the infamous "360 plant", "the Waiter plant" as well as the more recent "Wall-hop plant".
Pro-Run (also Speed Run)
A player who scores the ball within 10 seconds of the round starting is known as a speed runner. Often a perfect revenge if the opposition has just scored in an extremely intense previous round. The current grifball pro-run record is 7 seconds from the beginning of the round to the end.
Retreater
A type of ball carrier. A Retreater (AKA pussyfooter) will, upon facing an opposing player, retreat and allow their team to take care of said player. Often retreating several times and moving back and forth across the court before advancing at all. The risk is that the tanks on their team can be overthrown and the retreater may be forced to back right up to their own goal where a quick reversal may take place.
Spawn Killer
Also known by the opposing team as "that dickhead", a player who successfully reaches the opposing team's wall and repeatedly kills them as they spawn. Spawn Killers often achieve very high kill combos. Grifball has the highest amount of Killionaires per capita than any other sport.
Slop
The kills you get from other people's betryals and ball detonations.
Stiffing
Using the bomb to kill a defender on your way to the goal. The ball runner meets the opposing player head on and punches him in the middle of his face. Often a very dangerous approach, but a skilled stiffer will be able to pull off the punch with regularity. A stiff arm usually fully depletes the shields of the ball runner, making the acclaimed double and triple stiffs extremely difficult to pull off.
Wave Rider
A type of Runner that when facing an opposing defender, will take a risk by jumping over their head as the hammer is swung. The shockwave causes the ball runner to be propelled forward (at the cost of his/her shield) over the heads of the opposition. A wave rider has little hope of survival once landed as shields have depleted and they are fully behind enemy lines without the help of their team, so unless they land on or near the goal, they risk giving away possession. See Air ball
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