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    Bullet Official Rules of Play

    Grifball Summer League 2009

    OFFICIAL GAME FILES

    Game Variant: Grifball
    Map Variant: GBSML09
    Network Test: Network Test (Two Rounds)

    ADMINISTRATION AND STAFF

    REQUIREMENTS

    To participate you will need the following:

    • An Xbox360
    • A Copy of Halo 3
    • Xbox Live Gold account
    • Halo 3 Heroic Map pack (Download for FREE on Marketplace)
    GAMEPLAY RULES

    Grifball is a simple game. Two teams of four players square off in an arena in which each team has a goal. The object is to take the ball from the middle of the court and put it in the other team's goal.

    Scoring a goal earns one point and ends the round. There is no time limit for each round.

    Each match consists of at least nine rounds. The team with the most goals at the end of the game wins.

    Each player is equipped with only a gravity hammer and an energy sword. There are no grenades. All weapons have unlimited ammo.

    The base Halo 3 gametype is Assault (neutral bomb). Damage is set to 200% with player health set to 10%. One direct hit will kill a normal player.

    Dead players respawn in three seconds at their own goal.

    The ball carrier has a 2x Overshield, 150% speed, 150% damage resist, and turns orange for some reason. Any player may become the ball carrier by picking up the ball.

    Friendly players can hurt each other.

    Spawn camping is a legal and legitimate strategy.

    In the highly unlikely event that a player finds themselves outside of the arena (beyond the wall), they must find a teleporter. It will kill the player and respawn them back onto the court. It is the player's duty to return to play within 15 seconds (judged by time on Save Film) or they forfeit the entire match. If they leave the ball beyond the wall, it will reset within 30 seconds. Play is not suspended while the ball or ball carrier is out of bounds.

    GRIFBALL SUMMER 2009 AMATEUR LEAGUE RULES

    OVERALL

    Each team has a roster of up to eight players, including one Team Captain. Each match, the Captain will choose four players from the roster to play in the game. Captains may add or remove players from the Team roster until that player has played in a match for that team. Once a player plays in an official match for a team, that player is on that team permanently through the end of the season. Players may only appear on the roster of one team. Players may only play in one league per season. All players must be registered on Grifball.com in order to play in the League. Guests may play in the league, and they are counted as one of the eight allowable players. Players on the same team may play on the same screen.

    All players for the Grifball League must be registered on Xbox Live for one month AND be registered at grifball.com/roosterteeth.com for two weeks OR have signed up before the season starts. Exceptions to this rule must be approved by a league admin or the Commissioner. If for any reason a player does not meet the above criteria and must be added to a team, the team captain (or acting captain) must receive permission from a league admin or the commissioner before the start of the game.

    Each individual match will consist of one 4v4 nine-round game to nine total points. The team with at least five points at the end of the game wins the match. Games must be completed to nine total points, even if one team scores five points before the last round of the game.

    QUALIFICATIONS FOR EACH LEAGUE

    GBSML09 is separated into two leagues: Amateur and Pro
    • The Amateur League is designed for both newbies and more seasoned players. This league is mildly competitive. Teams sign up for one fixed time to play their games every week of the season.

    • The Pro League is the exclusive league, comprised of the best of the best. These are the top Grifball teams out there, playing in a highly competitive setting. Teams sign up for two fixed times to play their games every week of the season. Experienced teams may sign up for the Pro League and will be notified if they chosen.

    REGISTRATION

    In order to sign up for the Amateur League, you need to take a few steps:
    • Make sure you have a registered team with at least four members.
    • Make sure all players want to be on the team and discuss which times work best for the team.
    • Once the available times are announced, choose the 3 best divisions that work for your team.
    • Wait until registration opens.
    Once registration opens, send the following information to the correct e-mail address (GrifballSignups@gmail.com):
    • Team Name:
    • Team Captain's GT:
    • Team Captain's RT Username:
    • Team's GB.com Page:
    • 1st Division Choice:
    • 2nd Division Choice:
    • 3rd Division Choice:

    Here is an example of what it should look like properly filled out:

    • Team Name: Team India
    • Team Captain's GT: PP MooCow PP
    • Team Captain's RT Username: PPMooCowPP
    • Team's GB.com Page: www.grifball.com/team.php?id=63
    • 1st Division Choice: 1
    • 2nd Division Choice: 9
    • 3rd Division Choice: 11

    PLEASE NOTE: Any teams that register twice, register for more than one league, have illegal players, fewer that 4 registered players, that are in the UK or AU Leagues or that violate the spirit or letter of any of these rules may be disqualified from GBSML09.

    When and where to register:
    All sign-ups for GBSML09 Amateur League happen from Wednesday, June 24th to Tuesday, June 30th at 11:59pm CST. The season will begin shortly thereafter.

    Once the League begins, teams are not allowed to change their team name. Players that change their gamertags during a season must notify an admin to avoid confusion and possible rules violations. Once the season has begun, team captains must also notify an admin if they are adding new players to their team.

    GAME NIGHT PROCEDURES

    Team captains in each division are encouraged to coordinate with one another by e-mail, Xbox Live, and the Rooster Teeth Grifball forum. Captains are responsible for friending each other on Xbox Live before the season begins. Each captain is also responsible for contacting the captain of the other team if they must postpone the match.

    For the first five matches of the season, the team that comes first alphabetically will be the home team and will invite the other team to join their custom game lobby. For the last half of the regular season, the team that comes last alphabetically will be the home team.

    Captains are not required to play every game. If a captain cannot make it to a game, they must assign an acting captain that can act in their stead and inform the other team.

    The home team must have the latest version of the Grifball game type, the Network Test game type, and the Grifball GBSML09 court. The home team must also set the max number of players in the game to 8 and must make the room invite-only. For the first match of the night, the captain or acting captain of the home team must invite the captain or acting captain of the visiting team to join the custom game lobby at the scheduled time. Each team captain or acting captain is responsible for contacting their players and inviting them to the custom game lobby.

    Before each SML09 game, teams are required to play two rounds in the Network Test game variant on the GBSML09 court. Each captain or acting captain must give verbal confirmation that the network connection is satisfactory before the official match can begin. If the connection is not approved, the game cannot be played. If the connection is unsatisfactory, teams are encouraged to switch out players, have their players reset their modems, and do what they can to make the connection better before resorting to postponing the game.

    Before inviting the visiting team for the second game of the night, teams are to check the Game Details of the visiting team. If the other team is still playing their first game, do not contact them until they are finished.

    If the other team fails to show at the scheduled game time, the captain and each player should check if they have received a message from the other team on Xbox Live, by e-mail, or in their Rooster Teeth inbox. If no message has been received, the team must wait at least fifteen minutes before moving on to the second game of the night or before signing off.

    If four players are not available fifteen minutes after the scheduled start time, the game must begin, unless both teams agree to postpone the game to another time. Teams may play down one player. The other team is not obligated to also play down a player, so they may play 3v4. Players cannot join the game late.

    If a team does not have at least three players in the custom game lobby after fifteen minutes past the scheduled start time, they forfeit the game, unless the other team agrees to postpone the game to another time. If neither team has three players online, the match will be postponed. Both captains are responsible for finding a time before the end of the season to play the make-up game. If the game is not played before the end of the regular season, both teams will receive a loss.

    During a forfeit the forfeiting team is credited with a loss. The other team receives a win. A team with two or more forfeit losses may be removed from current and future Grifball leagues.

    Games must be played using the official GBSML09 game type and on the official GBSML09 court or a league-approved home court variant. Any game played using a different set of rules or on an unapproved court is void and must be replayed. Not replaying the game voided due to this reason may result in a forfeit for the home team.

    REPORTING

    The team captain of the winning team is responsible for reporting the results of the match. The losing team captain should not attempt to report the game unless specifically instructed to do so by the League administrators.

    The captain of the winning team will visit the Team Schedule page at Grifball.com and click "Report Game". The captain must then provide the Bungie.net URL for the game and must specify which team was blue and which team was red.

    If a team is reporting a game as a forfeit win, they should click "Report Game" and then click on "Report Forfeit" on the following page.

    Both the winning and the losing captains, or the acting captains, are required to save a copy of the game film to their Xbox 360 for the remainder of the season. They may be required to place the game on their fileshares if a dispute is filed. Players on each team are encouraged to also save the film of each game for the season, but they are not required to do so.

    HOME COURTS

    Teams are permitted to play their home games on their team's home court. Home courts must be approved by the league administrations prior to the start of the SML09 season. Both teams must agree to play on an approved home court before the match can begin. If the visiting team declines to play on the home court, the game must be played on the Official SML09 Grifball Court.

    For more information on creating a home court variant, visit Nokyard's forum thread.

    **Please Note** ONLY runNOKYARDrun can approve a home court. If your court has not been through the approval process, please visit NOKYARD's thread for full instructions on how to create & submit the court for approval. Games played on unapproved courts - that have not been approved by Nokyard may result in an immediate forfeit for the home team regardless of the result.

    PLAYOFFS

    For the Amateur League, at the end of the Regular Season, each division winner and each division runner-up (as determined by Win-Loss record) will advance to the playoffs. Depending on the number of divisions, wildcard spots may be added.

    In the event of a tie when determining positions, playoff seeding, or wildcard berths between two teams within a division, the following tiebreaker procedures will be used in order:

    • Head-to-head regular season record
    • Head-to-head goals per game
    • Average team goals scored per game in common games (If team A has played team B twice, while team C has played team B once, the average goals scored by team A in both games against team B will count)
    • A one game playoff scheduled by the League
    • A coin toss (If a one game playoff cannot be scheduled)
    In the event of a tie when determining playoff seeding or wild card berths between two teams from different divisions, the following tiebreaker procedures will be used in order:
    • Average team goals scored per game
    • A one game playoff scheduled by the League
    • A coin toss (If a one game playoff cannot be scheduled)

    DISPUTES AND LAG

    Team captains may dispute a game if their team witnessed suspicious behavior or experienced debilitating lag or other connection mishaps during the game. Before submitting the dispute, captains are to inform the other team captain that they are going to dispute the game.

    Team captains have twenty-four hours from the time the game was played to file a dispute. Any dispute received after twenty-four hours may be denied without review. Any disputes submitted after seven days will not be reviewed. The League Administrators will make a final ruling on the match. They may let the results of the game stand, declare the game invalid, or assign a forfeit to one of the teams.

    To file a dispute, the team captain must e-mail grifballdispute@gmail.com with the following information:
    • Team Disputing:
    • Reason for Dispute:
    • Disputing Captain:
    • Disputing Captain's Email and RoosterTeeth Name:
    • Red Team:
    • Blue Team:
    • Bungie Game Stats:
    • Links to All Game Files:
    • Extra Notes:

    Individual players who lag out can be re-invited by their team. The opposing team is encouraged to be as sportsmanlike as possible while the other team is re-inviting a lost player. They are encouraged, but not required, to take a knee until the opposing team is back at full strength. When a player lags out of the game, play is not suspended.

    If the game connects to a new host, and gives an explicit message saying so, at any time before a team has scored five goals, the game is to be completed and submitted to the Disputes Committee using the above method. Depending on the ruling, the game may be replayed, the goals already scored may stand, or the final results may stand.

    If both teams agree, however, they may replay the entire game. If both captains agree to this, the previous game that had the host change part-way cannot be counted or disputed in any way.

    If the host changes after one team has already scored five goals, the game is to be completed as normal and the game need not be submitted to the Disputes Committee. If the losing team would like to dispute the game, however, they are free to do so.

    For all other network issues, any disputes should be sent to the League using the appropriate form. Disputes submitted using other methods will be ignored.

    Teams with ongoing network issues will be tracked. If a team has ongoing network issues, even those beyond their control, they may be removed from the League.

    ALTERNATE GAME-NIGHT PROCEDURE: NEUTRAL HOST

    During the regular and post-season, players are allowed to set up a "neutral host" match for their games. Both captains must agree to play the game with a neutral host in the room prior to day the game is to be played. Both captains must agree to the conditions of the game before it is to be played.

    To play on neutral host, both team captains must:

    On the night of the game, teams are the run the standard network test to ensure that the dedicated host is in fact hosting the game. The game is to then be played on the Official Neutral Host Grifball Court.

    Teams may still dispute the results of a neutral host game if they experienced debilitating lag or other connection mishaps during the game. If a neutral host cannot be found for a regularly scheduled game, the game must be played without neutral host at the normal time, unless both team captains agree to postpone the match.

    Neutral Host games are allowed during all regular season matches. They are encouraged, but not required, for all playoff matches.

    ABOVE ALL ELSE: RULE #1

    One rule is supreme above all others for Grifball.com: Don't be a douche. Unacceptable behavior will result in punishments that include a warning, a suspension, or a permanent ban from the league. Inappropriate behavior will be evaluated on a case-by-case basis.
    Unacceptable behavior includes:
    • Stat padding
    • Taunting the other team
    • Not playing the game through all nine rounds
    • Sending inappropriate or offensive messages to other players
    • Any unsportsmanlike activities that go against the rules or the spirit of the game

    This rule applies to both League play and Grifball double EXP weekends. Grifball was created by Burnie Burns. Grifball.com is hosted by Rooster Teeth. As a player in the Grifball.com league, you are a representative of this site and Rooster Teeth Productions. Douchey behavior not only ruins the fun, but it also reflects poorly on Rooster Teeth and may hurt their business. As such, the Commissioner and the Administrators reserve the right to hand down any punishment they see fit as a result of inappropriate behavior. Affected players will notified of any punishments as they are decided.

    By playing in an official SML09 game, players acknowledge and agree to the above rules. Any questions regarding the rules should be directed to Kalbelgarion (Head of Amateur Rules Committee), Shadow s16 (Head of Pro Rules Committee), HighlndHellrazr (Amateur League Administrator),| Citi | (Amateur League Administrator), or Adam Pisani (Pro League Administrator)